8/14/2023 0 Comments Weird west video game![]() A part of that will come from the expected range of options available for the player to complete the questlines, as well as a plethora of side content “that could have a variable outcome as you keep playing.” While Colantanio was not ready to divulge the identities of all five playable characters, he mentioned a bounty hunter, a werewolf, and “another one that is a little more expected but very different,” promising a high degree of diversity in the gameplay experience across each section. In the game, players will take control of five characters sequentially, leading them through a connected adventure and mystery. The Wild West trappings also allow for a wide variety of familiar character types, which plays into Weird West’s multiperspectival narrative. Colantonio cited the Ultima series and early Fallout games as inspirations for Weird West, saying that what really appealed to him was the thought that “the immersive sim version of that would be incredible.”Ĭolantonio hopes that “people who are Indigenous, when they play the game, they will find themselves at home and they will find themselves being celebrated, and they will appreciate that … the people who do not necessarily know that culture will learn something or at least will feel like, ‘Oh yeah, that feels cohesive.’” ![]() The goal in those games is to center the player experience, and Weird West follows that mantra - with a twist.Ībandoning the first-person viewpoint common among immersive sims, this game adopts an isometric perspective that hearkens back to classic CRPGs. After all, Colantonio directed what was arguably the best immersive sim of this console generation - Prey - in addition to having a long association with the genre through his 18 years at Arkane, including co-directing Dishonored. His answer revealed that his time away from the scene after his departure from Arkane Studios in 2017 has not changed his design philosophy. I’ve made my decisions and that story was mine. He wants to “provide some sort of experience that is very immersive, like (the player was) there, like a sense of ‘I’ve been there. “A sense of place” is what WolfEye Studios President and Creative Director Raphael Colantonio hopes players take away from his upcoming game, Weird West.
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